to the head with a crushing weapon cause a smashed head.to the head with a slashing weapon cause decapitation.Crushing and slashing damage can cause fatalities, piercing can't.Will never become Exhausted from ranged training and is 50% less likely to be Exhausted from fatigue/initiative training.Can gain +1 and lose you 300-600 in ( Horse Race).This trait can be removed or replaced by Iron Lungs and 2 random traits.Will always get Exhausted in the ( Combat Drill) event.The base recovery is 15 / turn, this trait reduces it to 12 / turn.You gain this trait by winning 12 fights in the Arena.+50% chance to survive if struck down and not killed by a fatality.Will be replaced by Arena Veteran after winning 12 arena fights.Also displays the number of arena fights and wins.You gain this trait by winning 5 fights in the Arena.Starting trait of the Gladiators origin.Can be removed or replaced with other traits by an anatomist.Can be removed by a monk or beast slayer brother. May have the ( Alp Nightmare 2) event that is indistinguishable from the ( Addict Steals Potion) one.May destroy 1 Treasure or Trophy or be punished to remove the trait.You can become an addict if you consume drugs at least 4 times and at least once in the last 3 days.Can lose this trait after not drinking potions for 14 or more days.May injure himself while sorting gear.The debuff is only active when you stop cosuming potions for 7 days.No morale check triggered upon losing hitpoints.No morale check triggered upon allies dying.Only available for the Davkul Cultists origin.Occasionally, new traits (such as "Fat") can be suffered through events or certain event choices.įor a list of events associated with one or more specific Trait(s), look here. Some backgrounds will disallow certain traits, as will some traits disallow others.įor example, a character can not be both physically strong and weak, or eagle-eyed and short-sighted.Īlso, traits can allow certain events to trigger or certain new options for other events. New recruits to your mercenary company may have 0 to 2 randomly selected traits that affect their stats in positive and/or negative ways.
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